This project is the outcome of my participation in the Google UX Design Professional Certificate program—a six-month online curriculum designed to provide individuals with entry-level UX design skills. As part of the program, I completed various assignments to build my portfolio, one of which was designing a UX/UI case study for an app. I chose to create an auction app for a potential local art gallery, which I named The Oaks Gallery. This case study explores the detailed design process involved in creating a flawless user experience tailored for art enthusiasts. It combines aesthetics with functionality to reshape the digital auctioning landscape.
I conducted user interviews, which I then turned into empathy maps to better understand the target user and their needs. Art auction apps tend to be visually dense with a wide array of artworks, artist profiles, auction details, and bidding options. That’s why my primary objective was to understand common challenges and frustrations people face while navigating such a complex app.
Analyzing the different insights and recurring themes from users' responses allowed me to create two personas, which represent that information in character form.
Laura, a dynamic marketing director living with her spouse in Raleigh, NC, is deeply passionate about art. Besides her role as a member of the local art gallery, she's an avid traveler. Her wanderlust takes her to art capitals around the world, where she immerses herself in diverse cultures and artistic traditions. Laura's globetrotting experiences not only enrich her collection but also infuse her marketing strategies with a global perspective.
Eric, a divorced retired engineer with grown children who have moved out, now resides in a suburban neighborhood of Raleigh, NC. In his free time, he's an avid birdwatcher, finding solace and fascination in observing the local species in his quite backyard. He's recently delved into the world of art exploration and collection during his retirement years, seeking enriching experiences. Despite being tech-savvy, he's a novice in art collection and auction apps.
After that I created a user journey map of my persona’s experience to help identify possible problems and improvement opportunities. Following all the frustrations I defined 2 problem statements.
The next thing I did was outline the basic flow of the app, mapping out each step users would take as they go through the process. Difficulty with auction app’s navigation was a primary pain point for users, so I used that knowledge to create a sitemap. My goal here was to make strategic information architecture decisions that would improve overall app navigation. The structure I chose was designed to make things simple and easy.
The aim of prototyping stage was to turn my ideas into something tangible which can be tested on real users.
I began sketching out potential solutions, keeping the user pain points about navigation, browsing, and checkout flow in mind.
Switching from paper to digital wireframes helped me better see how the design could fix problems users have and make their experience better. A big part of my plan was deciding where to put important buttons and visuals on the main page.
I conducted user testing by sharing my clickable prototype with a group of potential users and asking for their feedback. The valuable insights I received prompted me to revisit and refine the design based on their input.
I highlighted the section of the app where the user is currently located.
I implemented a new color scheme to indicate different statuses: users can now easily recognize their own bids and when their bids have been outbid.
I added the Help button under every lot in case users get questions.
In the future, I aim to continue testing to validate the effectiveness of the solutions implemented for user pain points. Additionally, I plan to conduct further user research to identify and address additional areas requiring updates.